Cocoa is a powerful collection of object-oriented tools and libraries that makes developing applications a much faster process. Mastery of Cocoa is absolutely essential for anyone doing serious development work for the Macintosh. 'Mac OS X and Cocoa are going to revolutionize the world of software development in the coming years. While Carbon is the means by which most Mac developers will get their apps up to speed for Mac OS X, Apple recommends Cocoa for developers with new ideas who are creating applications for the future. Cocoa Application Layer. The Cocoa application layer is primarily responsible for the appearance of apps and their responsiveness to user actions. In addition, many of the features that define the OS X user experience—such as Notification Center, full-screen mode, and Auto Save—are implemented by the Cocoa layer. Cocoa is a development API native to the Mac OS X operating system. Cocoa Touch is the closely-related analogous platform for the iOS. It is written in Objective-C, and acts as a sort of 'top layer' to each operating system.
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- By Aaron Hillegass
- Published May 5, 2008 by Addison-Wesley Professional.
Book
- Sorry, this book is no longer in print.
Description
- Copyright 2008
- Edition: 3rd
- Book
- ISBN-10: 0-321-50361-9
- ISBN-13: 978-0-321-50361-9
The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.
“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”
—Scott Stevenson, www.theocacao.com
“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”
—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu
“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”
—Kevin H. Spencer, Apple Certified Technical Coordinator
If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.
Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.
Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.
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Author's Site
Please visit the author's website at www.bignerdranch.com.
Sample Content
Online Sample Chapter
Sample Pages
Table of Contents
Preface xvii
Acknowledgments xix
Chapter 1: Cocoa: What Is It? 1
A Little History 1
Tools 3
Language 4
Objects, Classes, Methods, and Messages 4
Frameworks 6
How to Read This Book 6
Typographical Conventions 7
Common Mistakes 7
How to Learn 8
Chapter 2: Let’s Get Started 9
In Xcode 9
In Interface Builder 13
Back in Xcode 23
Documentation 29
What Have You Done? 30
Chapter 3: Objective-C 33
Creating and Using Instances 33
Using Existing Classes 35
Creating Your Own Classes 46
The Debugger 58
What Have You Done? 62
For the More Curious: How Does Messaging Work? 62
Stellar for mac. For more than a decade, Jeffrey L. He now brings his knowledge and skillset to PCMag as Senior Analyst.When he isn't staring at a monitor (or two) and churning out Web hosting, music, utilities, and video game copy, Jeffrey mentors, practices Jeet Kune Do, blogs, podcasts, and speaks at the occasional con. Wilson has penned gadget- and video game-related nerd-copy for a variety of publications, including 1UP, 2D-X, The Cask, Laptop, LifeStyler, Parenting, Sync, Wise Bread, and WWE.
Challenge 64
Chapter 4: Memory Management 65
Turning the Garbage Collector On and Off 66
Living with the Garbage Collector 68
Living with Retain Counts 68
What Have You Done? 77
Chapter 5: Target/Action 79
Some Commonly Used Subclasses of NSControl 81
Start the SpeakLine Example 85
Lay Out the Nib File 86
Implementing the AppController Class 88
For the More Curious: Setting the Target Programmatically 90
Challenge 90
Debugging Hints 92
Chapter 6: Helper Objects 95
Delegates 96
The NSTableView and Its dataSource 99
Lay Out the User Interface 102
Make Connections 103
Edit AppController.m 105
For the More Curious: How Delegates Work 108
Challenge: Make a Delegate 109
Challenge: Make a Data Source 110
Chapter 7: Key-Value Coding; Key-Value Observing 111
Key-Value Coding 111
Bindings 113
Key-Value Observing 115
Making Keys Observable 116
Properties and Their Attributes 118
For the More Curious: Key Paths 120
For the More Curious: Key-Value Observing 121
Chapter 8: NSArrayController 123
Starting the RaiseMan Application 124
Key-Value Coding and nil 132
Add Sorting 133
For the More Curious: Sorting without NSArrayController 134
Challenge 1 135
Challenge 2 135
Chapter 9: NSUndoManager 139
NSInvocation 139
Cocoa For A Cough
How the NSUndoManager Works 140
Adding Undo to RaiseMan 142
Key-Value Observing 145
Undo for Edits 146
Begin Editing on Insert 149
For the More Curious: Windows and the Undo Manager 151
Chapter 10: Archiving 153
NSCoder and NSCoding 154
The Document Architecture 157
Saving and NSKeyedArchiver 161
Loading and NSKeyedUnarchiver 162
Setting the Extension and Icon for the File Type 163
For the More Curious: Preventing Infinite Loops 166
For the More Curious: Creating a Protocol 167
For the More Curious: Document-Based Applications without Undo 167
Universal Type Identifiers 168
Chapter 11: Basic Core Data 171
NSManagedObjectModel 171
Interface 173
How Core Data Works 180
Chapter 12: Nib Files and NSWindowController 183
NSPanel 183
Adding a Panel to the Application 184
For the More Curious: NSBundle 194
Challenge 195
Chapter 13: User Defaults 197
NSDictionary and NSMutableDictionary 198
NSUserDefaults 200
Setting the Identifier for the Application 202
Creating Keys for the Names of the Defaults 202
Registering Defaults 203
Letting the User Edit the Defaults 203
Using the Defaults 205
For the More Curious: NSUserDefaultsController 207
For the More Curious: Reading and Writing Defaults from the Command Line 207
Challenge 208
Chapter 14: Using Notifications 209
What Notifications Are 209
What Notifications Are Not 210
NSNotification and NSNotificationCenter 210
Posting a Notification 212
Registering as an Observer 213
Handling the Notification When It Arrives 214
The userInfo Dictionary 214
For the More Curious: Delegates and Notifications 215
Challenge 216
Chapter 15: Using Alert Panels 217
Make the User Confirm the Deletion 218
Challenge 221
Chapter 16: Localization 223
Localizing a Nib File 224
String Tables 226
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For the More Curious: ibtool 230
For the More Curious: Explicit Ordering of Tokens in Format Strings 231
Chapter 17: Custom Views 233
The View Hierarchy 233
Getting a View to Draw Itself 235
Drawing with NSBezierPath 240
NSScrollView 242
Creating Views Programmatically 245
For the More Curious: Cells 245
For the More Curious: isFlipped 247
Challenge 248
Chapter 18: Images and Mouse Events 249
NSResponder 249
NSEvent 249
Getting Mouse Events 251
Using NSOpenPanel 251
Composite an Image onto Your View 256
The View’s Coordinate System 258
Autoscrolling 261
For the More Curious: NSImage 261
Challenge 262
Chapter 19: Keyboard Events 263
NSResponder 265
NSEvent 265
Create a New Project with a Custom View 266
For the More Curious: Rollovers 274
The Fuzzy Blue Box 275
Chapter 20: Drawing Text with Attributes 277
NSFont 277
NSAttributedString 278
Drawing Strings and Attributed Strings 280
Making Letters Appear 281
Getting Your View to Generate PDF Data 283
For the More Curious: NSFontManager 286
Challenge 1 286
Mac Sweet As Cocoa
Challenge 2 286
Chapter 21: Pasteboards and Nil-Targeted Actions 287
NSPasteboard 288
Add Cut, Copy, and Paste to BigLetterView 289
Nil-Targeted Actions 290
For the More Curious: Which Object Sends the Action Message? 293
For the More Curious: Lazy Copying 293
Challenge 1 294
Challenge 2 294
Chapter 22: Categories 295
Add a Method to NSString 295
For the More Curious: Declaring Private Methods 297
For the More Curious: Declaring Informal Protocols 297
Chapter 23: Drag-and-Drop 299
Make BigLetterView a Drag Source 300
Make BigLetterView a Drag Destination 303
For the More Curious: Operation Mask 307
Chapter 24: NSTimer 309
Lay Out the Interface 311
Make Connections 312
Adding Code to AppController 314
For the More Curious: NSRunLoop 316
Hosts for mac os x. Challenge 316
Chapter 25: Sheets 317
Adding a Sheet 318
For the More Curious: contextInfo 324
Cocoa Framework
For the More Curious: Modal Windows 325
Chapter 26: Creating NSFormatters 327
A Basic Formatter 328
The delegate of the NSControl 334
Checking Partial Strings 335
Formatters That Return Attributed Strings 337
Chapter 27: Printing 339
Dealing with Pagination 339
For the More Curious: Am I Drawing to the Screen? 344
Challenge 344
Chapter 28: Web Service 345
AmaZone 346
Lay Out the Interface 347
Write Code 349
Challenge: Add a WebView 353
Chapter 29: View Swapping 355
Design 356
Resizing the Window 362
Chapter 30: Core Data Relationships 365
Edit the Model 365
Create Custom NSManagedObject Classes 366
Lay Out the Interface 369
Events and nextResponder 372
Chapter 31: Garbage Collection 375
Non-object Data Types 376
Polynomials Example 377
Instruments 383
For the More Curious: Weak References 385
Challenge: Do Bad Things 385
Chapter 32: Core Animation 387
Creating CALayer 388
Using CALayer and CAAnimation 390
Chapter 33: A Simple Cocoa/OpenGL Application 397
Using NSOpenGLView 397
Writing the Application 398
Chapter 34: NSTask 405
Multithreading versus Multiprocessing 405
ZIPspector 406
Asynchronous Reads 410
iPing 411
Challenge: .tar and .tgz files 415
Chapter 35: The End 417
Challenge 418
Index 419
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